#ifndef _DISP_MATERIAL_H_
#define _DISP_MATERIAL_H_

class CMaterial
{
public:
	CMaterial();
	~CMaterial();

	void SetMaterialParas(float ambient[], float specular[], float shininess);

protected:
private:
	float m_ambient[4];
	float m_specular[4];
	float m_shininess;
};

#endif